This is to be used as either an actual description or an objective.If Off, it will only run one time once all conditions are met. If On, this Trigger will trigger every 1 second In-Game Time as soon as all Conditions are met.(Note: See Effects Activate/Deactivate Trigger.) Otherwise, it will trigger at the start of the Game or when activated.) If Off, it will never trigger unless activated first. If On, it will trigger as soon as all Conditions are met.Name the Trigger to whatever you want so you remember what it is/does.(Highlighted in Blue.) You can set all the options/settings as needed. The Trigger.Ĭlicking on a Trigger (Highlighted in Yellow.) will show the Trigger Settings/Options. Now that you know the general layout, let's move on to the second part. If(Condition 0 and 1) or (Condition 3, 4, and 5) than (Effects) Here is an example:Ĭondition 0 and 1 or Condition 3, 4, and 5 than Effects. - Conditions/Effects within Specific Trigger.If you are confused on the Structure, here is some Example Trees. (Copy is a new Function.) When Copying or Deleting, you need to have the Condition/Effect selected in the list for it to work properly.
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